/* * Copyright (c) 2016 Thomas Pornin * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System; using System.Collections.Generic; /* * Execution of code during compilation is done in a virtual CPU * incarnated by this class, that contains the relevant registers. * * Accesses to the data on the stack are mapped to accesses to an * internal array, with no explicit control on boundaries. Since the * internal array may be larger than the actual stack contents, * nonsensical accesses may still "work" to some extent. The whole * thing won't derail beyond the CLR VM, though. */ class CPU { /* * Next instruction to execute is in ipBuf[ipOff]. */ internal Opcode[] ipBuf; internal int ipOff; /* * stackBuf and stackPtr implement the data stack. The system * stack uses frames; 'rsp' points to the current top frame. */ TValue[] stackBuf; int stackPtr; Frame rsp; internal CPU() { stackBuf = new TValue[16]; stackPtr = -1; rsp = null; } /* * Enter a function, reserving space for 'numLocals' local variables. */ internal void Enter(Opcode[] code, int numLocals) { Frame f = new Frame(rsp, numLocals); rsp = f; f.savedIpBuf = ipBuf; f.savedIpOff = ipOff; ipBuf = code; ipOff = 0; } /* * Exit the current function. */ internal void Exit() { ipBuf = rsp.savedIpBuf; ipOff = rsp.savedIpOff; rsp = rsp.upper; } /* * Get the current stack depth (number of elements). */ internal int Depth { get { return stackPtr + 1; } } /* * Pop a value from the stack. */ internal TValue Pop() { return stackBuf[stackPtr --]; } /* * Push a value on the stack. */ internal void Push(TValue v) { int len = stackBuf.Length; if (++ stackPtr == len) { TValue[] nbuf = new TValue[len << 1]; Array.Copy(stackBuf, 0, nbuf, 0, len); stackBuf = nbuf; } stackBuf[stackPtr] = v; } /* * Look at the value at depth 'depth' (0 is top of stack). The * stack is unchanged. */ internal TValue Peek(int depth) { return stackBuf[stackPtr - depth]; } /* * Rotate the stack at depth 'depth': the value at that depth * is moved to the top of stack. */ internal void Rot(int depth) { TValue v = stackBuf[stackPtr - depth]; Array.Copy(stackBuf, stackPtr - (depth - 1), stackBuf, stackPtr - depth, depth); stackBuf[stackPtr] = v; } /* * Inverse-rotate the stack at depth 'depth': the value at the * top of stack is moved to that depth. */ internal void NRot(int depth) { TValue v = stackBuf[stackPtr]; Array.Copy(stackBuf, stackPtr - depth, stackBuf, stackPtr - (depth - 1), depth); stackBuf[stackPtr - depth] = v; } /* * Get the current contents of the local variable 'num'. */ internal TValue GetLocal(int num) { return rsp.locals[num]; } /* * Set the contents of the local variable 'num'. */ internal void PutLocal(int num, TValue v) { rsp.locals[num] = v; } /* * The system stack really is a linked list of Frame instances. */ class Frame { internal Frame upper; internal Opcode[] savedIpBuf; internal int savedIpOff; internal TValue[] locals; internal Frame(Frame upper, int numLocals) { this.upper = upper; locals = new TValue[numLocals]; } } }